Game ideas are easy! What’s hard is the actual execution. How do you
go from “Hey, I have an idea! I’m going make a game to fire small
avians with a slingshot at structures that pigs have built” to actually
holding that game in your hand and turning young children against bacon
for life?
I find the hardest first step of game development not the game
itself, but what game tools to use. Unity3D? Cocos2D-X? Unreal? Godot?
Or native?
A lot of the decision comes down to the targeted platform. Most of my
games are done for the mobile market, so that narrows down the field a
lot for me.
Cocos2dx Tweeted at me to give Cocos Creator a try. I have done a couple games in Cocos2d-x before (Kitty Pops is a good example of one of my games in Cocos2d-x), but Cocos Creator moved to JavaScript-based (ewwww!) scripting.
What do you think about Cocos Creator? Let me know at @kerfufflemonkey