Game ideas are easy! What’s hard is the actual execution. How do you go from “Hey, I have an idea! I’m going make a game to fire small avians with a slingshot at structures that pigs have built” to actually holding that game in your hand and turning young children against bacon for life?
I find the hardest first step of game development not the game itself, but what game tools to use. Unity3D? Cocos2D-X? Unreal? Godot? Or native?
A lot of the decision comes down to the targeted platform. Most of my games are done for the mobile market, so that narrows down the field a lot for me.
What do you think about Cocos Creator? Let me know at @kerfufflemonkey