Nov 4, 2019 – The Devil You Know, Or Not The Devil You Used To Know

So for the last couple days I’ve been dabbling with using Cocos Creator for Digger Doggy.

I’d used Cocos2D-X for games in the past and quite liked it, which is what Cocos Creator uses ‘under the hood’.

After almost immediately finding a fairly critical issue with Cocos Creator’s IDE, seeing so many typos and poor translations in the documentation (it’s owned by a Chinese company now), the scripting language is JavaScript, and just having a general feeling of unease using the IDE, I’ve decided to stick with Unity3D … for now.