So for the last couple days I’ve been dabbling with using Cocos Creator for Digger Doggy.
I’d used Cocos2D-X for games in the past and quite liked it, which is what Cocos Creator uses ‘under the hood’.
After almost immediately finding a fairly critical issue with Cocos Creator’s IDE, seeing so many typos and poor translations in the documentation (it’s owned by a Chinese company now), the scripting language is JavaScript, and just having a general feeling of unease using the IDE, I’ve decided to stick with Unity3D … for now.